Hold Space or the mouse button to charge. Aim with the mouse. Release to jump. Let go in the bright band for a clean launch.
Hold anywhere to charge, drag to aim, let go to jump. Let go in the bright band for a clean launch.
Then watch it go. The mark ahead shows the next landing: a tick skips on, amber slides to a stop, red ends the run.
To save a run, click to grab a bird, wire, balloon or drone with your tongue. You get 3 grabs. Eat flies for more.
To save a run, tap to grab the marked bird, wire, balloon or drone with your tongue. Tap near a different one to grab that instead. You get 3 grabs. Eat flies for more.
Water skips best. Bricks do not.
R restarts. U opens upgrades between runs.
Tap the screen after a run to go again.
Space: again · U: upgrades · frogeestudios.com
Bought between runs only. Nothing here changes what a button already does.
1 to 4 buys · U or Esc closes